Possible point of view: audio production is the art of transforming and assembling discrete elements
so that they form a meaningful new object.

This broad definition leads to several consequences. Firstly, production includes a modern equivalent of orchestration. Indeed, adding timbres to make new ones is orchestration. Secondly, as surprising as it may seem, it also includes a modern equivalent of harmony. In sutdio-based, harmony is poor because it's simply not the point of this music. In the studio, the abundance of colors formerly brought by classical harmony is replaced by timbral colors.

Production can take place in different contexts, at different degrees. Commercial non-musical audio projects have to be sonically produced. Particul live shows also have to be sonically produced. In this page, we'll talk about production anytime machines are used to transform and assemble discrete elements to make a new one.

 

This page describes different production strategies in various contexts.
Strategy Context  
Spoken voice variable processing using short convolutions Pigalle Soundwalk (non-musical commercial product)
Ageing and contextualization of a piano part Palais Royal Soundwalk (non-musical commercial product)
Simple group differentiation Pigalle Soundwalk (non-musical commercial product)
Recording layouts that rely heavily on local acoustics No Paranoïa ('free jazz' tracks)
Post-production and track re-writing No Paranoïa ('free jazz' tracks)
Putting compressors after reverbs Mismerizer: 'Eggs' (post punk/electronica tracks)
Use of spectral matching to shape tracks Mismerizer: 'Eggs' (post punk/electronica tracks)
Live Altiverb use Sir Alice concerts  
Multi speaker spatialization in theatre context Heroine shows
Multi speaker spatialization in live music context Pierre-Yves Macé's Crash Test show  

 

 

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